Working in rapid design enviroment, we are often required to release nothing more than MVP's. Sometimes we’re working within time constraints and often enough we just haven’t yet agreed upon a path forward. I created Flare for you to get ahead of the curve so you can spend more time on the intricate details.
Flare for Sketch has been optimised and created so effectively that you can adapt the template for your own content. This will rapidly speed up your workflow and give your design style a clean and fresh approach to your next project. Thanks to your support I'll be working on an interactive prototype in Framer to take your design projects to the next level.
Including typography, colour palettes & various UI elements, I invested a lot of time designing with great care. I painted all the elements with the same brush and strived for perfection.
The Flare UI kit has been broken up into multiple screens maxmising the adaptability of the interactive prototype.
The structure of the prototypes are very simple to understand. Tinker away, tear apart and put together however you want.
Designed with simplicity in mind, Flare allows you to focus on content rather than intricate visual details, to ensure that you start on the right foot.
Backed up to the basics. Flare is driven by 3 core philosophies: deference, clarity and depth which is inspired by the core iOS design principles.
Each element (apart from imported jpg's) is 100% vector, maximising the resolution of Flare. Adapt the design as you want without comprimising the original design.
Well architectured layers and folder structure. Built similar to HTML markup, making layers easily accesible for designers and developers.
Two things: you should work in vector, and always work from scratch. That's why every aspect of Flare is built in Sketch.
Get ready to feel the design in action. I find Framer helpful to evaluate my design ideas in a fully-interactive environment. Interaction design has become integral to my design flow.